Everything on this page is free to use in coverage of our games — articles, videos, streams — without
asking us first. If you need something that is not here, write and you will get it the same week.
An offline bullet-hell shoot 'em up. Fly the ASHFALL campaign as an Aether storm swallows one system
after another — readable bullets, honest hitboxes, and a named boss at the end of every chapter.
Genre — arcade shoot 'em up / bullet hell, single player
Hold one castle across four ages, from stone and sling to Tesla coils. Build along the road, read the
wave, spend your gold where it matters. If the wall falls, the level ends.
Capture towers across the Turkic steppe. Ten cultures, a hundred chapters, and a story that judges you
for winning the wrong way — where a wolf-pack howl can turn a battle.
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Facts we get asked
Quick answers
Is it really free?
Yes. Our games are ad-supported. Ad formats vary by game; rewarded ads are optional. There are no in-app purchases.
Does it need internet?
No. The campaign plays offline; only the ads need a connection.
Is there an account?
No account, no sign-in. Saves live on the device.
Engine
Sky Guardian is written from scratch in JavaScript on HTML5 canvas — no game engine, no framework, zero runtime dependencies. It ships to stores wrapped for each platform.
Why Turkic themes?
Because that is where the studio is from, and the material — the steppe, the hearth, the towers, the tug — has not been mined to death in games.