KUT Games ← KUT Games

Out now · iOS & Android

Sky GuardianBullet Hell

An offline bullet-hell shoot 'em up

Fly into a storm that keeps eating the sky. Readable bullets, honest hitboxes, and a hundred chapters that never repeat themselves — dodge everything, crack the cores, reclaim the sky.

Google Play: Bullet Hell · App Store: Bullet Hell

100 chapters100 named bosses 16 ships25 worlds 8 modesPlays offline
Sky Guardian: Bullet Hell key art
What you fly into

A hundred chapters, and none of them repeat

Every chapter ends with a named boss. Every world changes the rules you fly by.

01

100 named bosses

One per chapter, each with its own title card, weak points and battle theme, drawn from 13 attack patterns. Crack the cores — nothing here is a bullet sponge.

02

16 ships, all sidegrades

Armored patrol, glass-cannon interceptor, rapid-fire gunship, juggernaut. Each has its own feel and a signature weapon; none of them is simply "the better one".

03

25 worlds that fight back

Icing, poison fog, wind and gusts, meteor strikes, black-hole pull, time distortion. Survival is about reading the battlefield as much as shooting it.

04

A hangar with depth

Eight permanent upgrade tracks, twelve modular parts, a special-module slot, end-of-chapter card drafts, and 28 engine-trail colours to earn.

05

Eight modes

Campaign, Sky Runner, Endless, Survival, Boss Rush, Time Attack, Chaos — and ASCENSION, a permadeath roguelite run where you draft power-up cards and bank a single life.

06

Community levels

Paste a shared code to play a stage another player built, or build one and share the code back. No account, fully offline.

Screens

What it looks like in the hand

Actual game screens — face Cinder Maw, prepare in the hangar and follow the ASHFALL campaign. Swipe or scroll to explore.

Raven faces Cinder Maw in a chapter 7 boss battle
Cinder Maw — chapter 7
Raven dodges enemy bullets during chapter 1
Dodge enemy fire
Raven in the hangar with parts, upgrades and skins controls
Prepare in the hangar
Ship upgrades for weapon damage, fire rate, speed and health
Upgrade your ship
The campaign map with chapter 2, Ashes of Home, selected
Choose your next chapter
Echo speaks before the first mission in ASHFALL
Follow the ASHFALL story
The campaign

ASHFALL

A hundred chapters, told between the waves.

An Aether storm is swallowing one system after another, and the sky it leaves behind does not come back. You fly the ASHFALL campaign across a chapter map, meeting the people still holding the lanes open — Echo, who taught you to fly, and the crews who keep the convoys moving while the storm closes in.

Late in the run the bosses stop playing fair: STORM CORES tear pieces out of the arena, and the SINGULARITY climax pulls the battlefield apart before it dies. Between the fights you rebuild in the hangar, draft cards, and pick which risk you can carry into the next chapter.

"Twenty years of silence, and the sky burns the day I wake. Hold on, boy — this old Raven still remembers how to fly."

How it is built

What you get, and what we take

The same rules as every game we ship.

  • Ad-supportedFull-screen ads may appear between runs or when opening a game; rewarded ads are optional and player-started. Privacy policy →
  • No in-app purchasesEvery ship, part and colour is earned by playing.
  • No accountNothing to sign up for. Your save lives on your device.
  • Plays offlineThe campaign needs no connection — only the ads do.
  • Fair by designNo pay-to-win, no dark patterns, no content locked behind an ad.

Break the storm.

Free to play on iOS and Android. Roughly 40MB, and it flies on old phones.